All Identifiers
| Name | Unit | Description |
|---|---|---|
| EJoystickServiceException | Gamolf.RTL.Joystick | Base class for all Joystick exceptions |
| EJoystickUnpluggedException | Gamolf.RTL.Joystick | Raised if the controller is not available |
| GetGamolfJoystickService | Gamolf.VCL.Joystick |
|
| IGamolfJoystickService | Gamolf.RTL.Joystick | Platform service to access to joystick/gamepad controllers on a computer |
| MusicLoop | Gamolf.FMX.MusicLoop | Return the default instance for the TMusicLoop class |
| Register | Gamolf.FMX.HelpBar |
|
| Register | Gamolf.RTL.GamepadDetected |
|
| Register | Gamolf.RTL.Joystick |
|
| Register | Gamolf.RTL.Joystick.Deprecated |
|
| score_add | u_scores | Add a score to the default scores list |
| score_init | u_scores | Initialize default scores list and load it from the storrage |
| score_liste_get | u_scores | Get the default scores list |
| SoundList | Gamolf.FMX.MusicLoop | Return the default instance for the TSoundList class |
| TButtonID | Gamolf.RTL.Joystick | Type for Button ID |
| TDGEFMXHelpBar | Gamolf.FMX.HelpBar | Help bar component |
| TDGEFMXHelpBarHorzAlign | Gamolf.FMX.HelpBar |
|
| TDGEFMXHelpBarVertAlign | Gamolf.FMX.HelpBar |
|
| TDGEGamepad | Gamolf.RTL.Joystick | Gamepad component |
| TDGEGamepadDetected | Gamolf.RTL.GamepadDetected |
|
| TDGEGamepadDetectedDirection | Gamolf.RTL.GamepadDetected |
|
| TDGEGamepadDetectedPosition | Gamolf.RTL.GamepadDetected |
|
| TDGEGamepadList | Gamolf.RTL.Joystick |
|
| TDGEGamepadManager | Gamolf.RTL.Joystick | Gamepad manager component |
| TGamepad | Gamolf.RTL.Joystick.Deprecated | DEPRECATED component, use TDGEGamepad |
| TGamepadDevice | Gamolf.RTL.Joystick | Gamepad class to access data from each gamepad detected on the system |
| TGamepadDeviceDict | Gamolf.RTL.Joystick |
|
| TGamepadDevicesManager | Gamolf.RTL.Joystick | Gamepad manager class, to use as a singleton. |
| TGamepadManager | Gamolf.RTL.Joystick.Deprecated | DEPRECATED component, use TDGEGamepadManager |
| TGamepadManagerList | Gamolf.RTL.Joystick |
|
| TGamolfCustomJoystickService | Gamolf.RTL.Joystick | Platform service to access to joystick/gamepad controllers on a computer |
| TGamolfJoystickDirectInputJoyCaps | Gamolf.RTL.Joystick.DirectInput.Win |
|
| TGamolfJoystickWinDirectInputService | Gamolf.RTL.Joystick.DirectInput.Win |
|
| TJoystickAxes | Gamolf.RTL.Joystick |
|
| TJoystickAxesHelpers | Gamolf.RTL.Joystick.Helpers |
|
| TJoystickAxesSet | Gamolf.RTL.Joystick |
|
| TJoystickAxesSetHelpers | Gamolf.RTL.Joystick.Helpers |
|
| TJoystickButtons | Gamolf.RTL.Joystick | ID for game controllers buttons (when it's know by the API) |
| TJoystickButtonsHelpers | Gamolf.RTL.Joystick.Helpers |
|
| TJoystickButtonsSet | Gamolf.RTL.Joystick |
|
| TJoystickButtonsSetHelpers | Gamolf.RTL.Joystick.Helpers |
|
| TJoystickDPad | Gamolf.RTL.Joystick | DPad standard values (from 0 to 365° and 65535 when not value is selected) |
| TJoystickDPadHelpers | Gamolf.RTL.Joystick.Helpers |
|
| TJoystickErrorCallbackEvent | Gamolf.RTL.Joystick | Signature for a callback method used to signal an error for the game controller JoystickID |
| TJoystickErrorCallbackProc | Gamolf.RTL.Joystick | Signature for a callback procedure used to signal an error for the game controller JoystickID |
| TJoystickID | Gamolf.RTL.Joystick | Type for Joystick ID |
| TJoystickInfo | Gamolf.RTL.Joystick | Joystick/gamepad controller datas |
| TJoystickInfosCallbackEvent | Gamolf.RTL.Joystick | Signature for a callback method used to get game controller infos |
| TJoystickInfosCallbackProc | Gamolf.RTL.Joystick | Signature for a callback procedure used to get game controller infos |
| TJoystickInfosConnectedCallbackEvent | Gamolf.RTL.Joystick | Signature for a callback method used to get connected game controller infos |
| TJoystickInfosConnectedCallbackProc | Gamolf.RTL.Joystick | Signature for a callback procedure used to get connected game controller infos |
| TMusicLoop | Gamolf.FMX.MusicLoop | Class to play an individual sound or a music (as background loop or not) |
| TNotifyProc | Gamolf.RTL.UIElements |
|
| TOnGamepadAxesChange | Gamolf.RTL.Joystick |
|
| TOnGamepadButtonDown | Gamolf.RTL.Joystick |
|
| TOnGamepadButtonUp | Gamolf.RTL.Joystick |
|
| TOnGamepadDirectionPadChange | Gamolf.RTL.Joystick |
|
| TOnGamepadLost | Gamolf.RTL.Joystick |
|
| TOnNewGamepadDetected | Gamolf.RTL.Joystick |
|
| TScore | Gamolf.RTL.Scores | Score item (user name, points, level and things for Internet synchronization) |
| TScore | u_scores | Class to manage one score (current score or score from a scores list) |
| TScoreList | Gamolf.RTL.Scores | Generic list of scores registered for a game (use TScoreList if you don't need the genericity) |
| TScoreList | Gamolf.RTL.Scores | List of scores registered for a game |
| TScoreListe | u_scores | List of scores items |
| TSoundList | Gamolf.FMX.MusicLoop | Class to manage all sounds (or musics) of a game Use it if you want to register sounds once and play them as many time you need |
| TUIElement | Gamolf.RTL.UIElements |
|
| TUIElementBounds | Gamolf.RTL.UIElements |
|
| TUIElementsList | Gamolf.RTL.UIElements | TODO : fournir une info indiquant si on a des éléments sur le niveau en cours (avec un cache pour ne pas le recalculer à chaque fois) => calculer le nombre d'éléments disponibles quand on change de niveau => faire un + ou - selon les ajouts/suppressions d'éléments au niveau en cours => ajouter une fonction "hasUIItems()" qui travaille par rapport au nombre d'éléments sur le niveau de layout en cours TODO : ajouter GoToNext / GoToPrevious et la gestion de TAB et Shift+TAB plus un TabOrder sur les éléments du niveau courant (par défaut leur ordre d'ajout à la liste) |
| TUIKeyShortCut | Gamolf.RTL.UIElements |
|
| TUIKeyShortCutList | Gamolf.RTL.UIElements |
|
| TVolumeSonore | Gamolf.FMX.MusicLoop | Sound and music volume level |
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