Class TDGEGamepadDetected
Unit
Gamolf.RTL.GamepadDetected
Declaration
type TDGEGamepadDetected = class(TComponent)
Description
Attributes
ComponentPlatformsAttribute
(pfidWindows or pfidOSX or pfidLinux or
pfidAndroid or pfidiOS)
Hierarchy
- TObject
- TPersistent
- TComponent
- TDGEGamepadDetected
Overview
Methods
Properties
Description
Methods
 |
constructor Create(AOwner: TComponent); override; |
|
 |
procedure AfterConstruction; override; |
|
 |
procedure Test(const OnOff: boolean = true); |
Use Test() method to simulate a game controller detected or lost event
|
Properties
 |
property TagObject: TObject read FTagObject write SetTagObject default nil; |
TagObject property "in case of" not used in this class
|
 |
property Enabled: boolean read FEnabled write SetEnabled default true; |
|
 |
property Width: integer read FWidth write SetWidth default 64; |
Width of the GamepadOnOff displayed picture
|
 |
property Height: integer read FHeight write SetHeight default 64; |
Height of the GamepadOnOff displayed picture
|
 |
property MarginBottom: integer read FMarginBottom write SetMarginBottom
default 10; |
Margin between the game controller images and bottom of the form.
|
 |
property MarginLeft: integer read FMarginLeft write SetMarginLeft
default 10; |
Margin between the game controller images and left of the form.
|
 |
property MarginRight: integer read FMarginRight write SetMarginRight
default 10; |
Margin between the game controller images and right of the form.
|
 |
property MarginTop: integer read FMarginTop write SetMarginTop default 10; |
Margin between the game controller images and top of the form.
|
 |
property Duration: single read FDuration write SetDuration; |
Display duration in seconds
|
 |
property Tag; |
Tag property "in case of" not used in this class
|
 |
property TagBool: boolean read FTagBool write SetTagBool default false; |
TagBool property "in case of" not used in this class
|
 |
property TagFloat: single read FTagFloat write SetTagFloat; |
TagFloat property "in case of" not used in this class
|
 |
property TagString: string read FTagString write SetTagString; |
TagString property "in case of" not used in this class
|
Delphi Game Engine (c) 2021-2025
Patrick PREMARTIN - Powered by
PasDoc
Generated by PasDoc 0.16.0.