Unit Gamolf.RTL.UIElements

Functions and Procedures
Constants
Variables

Description

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Delphi Game Engine

Copyright 2021-2024 Patrick Prémartin under AGPL 3.0 license.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Delphi Game Engine contains libraries and components to use in VCL or FireMonkey game (or classic) projects.

If you want to play sounds or musics, use game controllers, pilot your user interface with the keyboard or a game controller, it's the good place.

*************************************************************************** File last update : 27/07/2024 13:26:26 Signature : be2998aca57041bb96c538ad700087c3c8044549 ***************************************************************************

Uses

Overview

Classes, Interfaces, Objects and Records

Name Description
Class TUIKeyShortCut  
Class TUIKeyShortCutList  
Class TUIElement  
Class TUIElementsList  

Types

TNotifyProc = reference to procedure(const Sender: TObject);
TUIElementBounds = TRect;

Description

Types

TNotifyProc = reference to procedure(const Sender: TObject);
 
TUIElementBounds = TRect;
 
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