TOk Ducky Game Data Class
The TOkDuckyGameData type exposes the following members.
Name | Description | |
---|---|---|
![]() | Create | Used to create a new instance of this class. It's better to use TGameData.DefaultGameData if you don't need to manage complex things on your game data. (Overrides uGameData.TGameData.Create .) |
Name | Description | |
---|---|---|
![]() | FileName | The FileName for this game (no path, no extension) if opened by LoadFromFile(WithAName) or it has been saved by SaveToFile(WithAName) (Inherited from uGameData.TGameData .) |
![]() | HasChanged | Returns True if a game parameter has changed since last Clear(), LoadXXX() or SaveXXX() (Inherited from uGameData.TGameData .) |
![]() | IsPaused | Returns True after a load() or a pausegame() Returns False after a Clear() (Inherited from uGameData.TGameData .) |
![]() | IsPlaying | Returns True after a StartANewGame() or ContinueGame() Returns False after a PauseGame() or StopGame() (Inherited from uGameData.TGameData .) |
![]() | Level | It's the current player level (Inherited from uGameData.TGameData .) |
![]() | NbBullets | |
![]() | NbLives | It's the current player lives number level (Inherited from uGameData.TGameData .) |
![]() | Path | Path to the folder where games will be saved (Inherited from uGameData.TGameData .) |
![]() | Score | It's the current player score (Inherited from uGameData.TGameData .) |
![]() | UserPseudo | It's the current player pseudo (if it has been asked) (Inherited from uGameData.TGameData .) |
Name | Description | |
---|---|---|
![]() | Clear | Used to clean current instance and reset all properties and fields to their default values (Overrides uGameData.TGameData.Clear .) |
![]() ![]() | Current | |
![]() ![]() | DefaultGameData | Get the instance of default game data. In most cases it's better to use it than creating a new instance If you work on a descendnt of TGameData, don't call this method, create your own or use the constructor. (Overrides uGameData.TGameData.DefaultGameData .) |
![]() | InitGameScreen | |
![]() | LoadFromStream | Used to load the game data from a stream. (Overrides uGameData.TGameData.LoadFromStream .) |
![]() | SaveToStream | Used to save current game data to a stream (Overrides uGameData.TGameData.SaveToStream .) |
Name | Description | |
---|---|---|
![]() | FHasChanged | (Inherited from uGameData.TGameData .) |
![]() | FIsPaused | (Inherited from uGameData.TGameData .) |
![]() | FIsPlaying | (Inherited from uGameData.TGameData .) |
![]() | FPath | (Inherited from uGameData.TGameData .) |