TGame Scene Class
Unit: uSceneGame
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The TGameScene type exposes the following members.
Show:
Name | Description | |
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![]() | Create | Returns an instance of this class (Overrides _ScenesAncestor.T__SceneAncestor.Create .) |
Show:
Name | Description | |
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![]() | AfterConstruction | internal use, call it only if you override it in a descendant (Overrides _ScenesAncestor.T__SceneAncestor.AfterConstruction .) |
![]() | DGEGamepadManager1AxesChange | |
![]() | DGEGamepadManager1ButtonDown | |
![]() | DGEGamepadManager1DirectionPadChange | |
![]() | DrawCell | |
![]() | FrameKeyDown | |
![]() | FrameResized | |
![]() | GameLoopTimer | |
![]() | GameOver | |
![]() | GoToBottom | |
![]() | GoToLeft | |
![]() | GoToRight | |
![]() | GoToTop | |
![]() | HideScene | Contains scene finalization. It's called each time the scene is hidden. (Overrides _ScenesAncestor.T__SceneAncestor.HideScene .) |
![]() | ShowScene | Contains scene initialization. It's called each time the scene is shown. (Overrides _ScenesAncestor.T__SceneAncestor.ShowScene .) |
![]() | imgScreenResized |