TControlsChoiceScene Class

Unit: uSceneControlsChoice
TFrame
  _ScenesAncestor.T__SceneAncestor
    uSceneControlsChoice.TControlsChoiceScene
type TControlsChoiceScene = class(T__SceneAncestor)

The TControlsChoiceScene type exposes the following members.

Show:
 NameDescription
Create

Returns an instance of this class (Inherited from _ScenesAncestor.T__SceneAncestor .)

Destroy

internal use, call it only if you override it in a descendant (Inherited from _ScenesAncestor.T__SceneAncestor .)

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Show:
 NameDescription
IsWaiting

PlayerID

StepID

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Show:
 NameDescription
AfterConstruction

internal use, call it only if you override it in a descendant (Overrides _ScenesAncestor.T__SceneAncestor.AfterConstruction .)

AfterLastHideScene

Contains scene finalization called only one time (during instance destruction) (Inherited from _ScenesAncestor.T__SceneAncestor .)

BeforeFirstShowScene

Contains scene initialization called only one time (before the first ShowScene, after instance construction) (Inherited from _ScenesAncestor.T__SceneAncestor .)

DGEGamepadManager1AxesChange

DGEGamepadManager1ButtonDown

DGEGamepadManager1DirectionPadChange

DoTranslateTexts
FrameKeyDown

GotoNextStep

HideScene

Contains scene finalization. It's called each time the scene is hidden. (Overrides _ScenesAncestor.T__SceneAncestor.HideScene .)

InitArrowsOpacity

ShowScene

Contains scene initialization. It's called each time the scene is shown. (Overrides _ScenesAncestor.T__SceneAncestor.ShowScene .)

TranslateTexts

This method is called each time a global translation broadcast is sent with current language as argument. (Inherited from _ScenesAncestor.T__SceneAncestor .)

WaitAndCheckIfTestIsOk

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