u Consts Unit
Name | Description | |
---|---|---|
![]() | TSceneType | List of scenes available in your game "None", "Home" and "Exit" are used by the template engine, you can add/remove the others |
Name | Description | |
---|---|---|
![]() | CAboutCopyright | The copyright to show in the About box |
![]() | CAboutGameTitle | Title of your game used in the About box and as the main form caption |
![]() | CAboutGameURL | The website URL of your game (used in the About box) |
![]() | CAboutVersionDate | Version date of your game, change it when you publish a new public release |
![]() | CAboutVersionNumber | Version number of your game, don't forget to update the Project/Options/Versions infos before compiling a public RELEASE |
![]() | CBackgroundMusicFileName | Add the name of your WAV or MP3 file to use as background music |
![]() | CDefaultBackgroundMusicPath | Relative (from Windows compiled EXE) or absolute path to find the background music file when you execute the program in DEBUG on Windows (without deployment) |
![]() | CDefaultLanguage | Default language used if the system language is not supported (of course you have to translate all textes of the program in this language, so use yours or English by default) |
![]() | CDefaultLevel | Default game level used when starting a new game or clearing the game data |
![]() | CDefaultNbLives | Default lives number used when starting a new game or clearing the game data |
![]() | CDefaultSceneOnStartup | Specify what scene is opened after the main form creation |
![]() | CDefaultScore | Default score used when starting a new game or clearing the game data |
![]() | CDefaultSoundEffectsPath | Relative (from Windows compiled EXE) or absolute path to find the sound effects file when you execute the program in DEBUG on Windows (without deployment) |
![]() | CEditorFolderName | Used as a folder name to store your game folder |
![]() | CGameFolderName | Used as a folder name to store the settings and scores |
![]() | CGameGUID | The GUID to use for this game when saving/loading files like game data to check they are from this game and not an other one. |
![]() | COpenGameInFullScreenMode | If true the main form is opened in full screen. A menu with a "about" option is added for macOS. If false the main form is what you did with it, no menu is added for macOS. |
![]() | CTimeInMSBetweenButtonDownAndUp | When a IUIControl button is clicked (with the keyboard or a game controller), the default ancestor do a Down/Up and wait CTimeInMSBetweenButtonDownAndUp milliseconds between the two states. |