TDGEGamepad Detected Class
Gamolf.RTL.GamepadDetected.TDGEGamepadDetected
The TDGEGamepadDetected type exposes the following members.
Name | Description | |
---|---|---|
![]() | Direction | Used when more than one game controller event (detected/lost) is visible |
![]() | Duration | Display duration in seconds |
![]() | Enabled | |
![]() | Height | Height of the GamepadOnOff displayed picture |
![]() | MarginBottom | Margin between the game controller images and bottom of the form. |
![]() | MarginLeft | Margin between the game controller images and left of the form. |
![]() | MarginRight | Margin between the game controller images and right of the form. |
![]() | MarginTop | Margin between the game controller images and top of the form. |
![]() | Position | Where you want to have a game controller image when one is detected or lost |
![]() | Tag | Tag property "in case of" not used in this class |
![]() | TagBool | TagBool property "in case of" not used in this class |
![]() | TagFloat | TagFloat property "in case of" not used in this class |
![]() | TagObject | TagObject property "in case of" not used in this class |
![]() | TagString | TagString property "in case of" not used in this class |
![]() | Width | Width of the GamepadOnOff displayed picture |
Name | Description | |
---|---|---|
![]() | AfterConstruction | |
![]() | Test | Use Test() method to simulate a game controller detected or lost event |