Music Loop Unit Test Application
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![]() | Gamolf.FMX.MusicLoop | *************************************************************************** Delphi Game Engine Copyright 2021-2025 Patrick Prémartin under AGPL 3.0 license. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *************************************************************************** Delphi Game Engine contains libraries and components to use in VCL or FireMonkey game (or classic) projects. If you want to play sounds or musics, use game controllers, pilot your user interface with the keyboard or a game controller, it's the good place. *************************************************************************** Author(s) : Patrick PREMARTIN Site : https://delphigameengine.developpeur-pascal.fr Project site : https://github.com/DeveloppeurPascal/Delphi-Game-Engine *************************************************************************** File last update : 2025-01-14T16:59:50.000+01:00 Signature : 5b27248cf34100907ee09fda9986e76f7d373a3e *************************************************************************** |
![]() | Unit20 | *************************************************************************** Delphi FMX Game Snippets Copyright 2021-2024 Patrick Prémartin under AGPL 3.0 license. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *************************************************************************** Examples of what is done when developing video games: sprite management, background music, sound effects, animations, ... Projects are developed under Delphi with its FireMonkey multiplatform framework to run our projects under Windows, macOS, iOS, Android and Linux from the same code base. Not all images and musics used in this repository are free of charge. Reuse them only if you have a license. They remain the property of their respective authors and are only present in the programs for demo purposes. *************************************************************************** Author(s) : Patrick PREMARTIN Site : https://fmxgamesnippets.developpeur-pascal.fr Project site : https://github.com/DeveloppeurPascal/Delphi-FMX-Game-Snippets *************************************************************************** File last update : 07/07/2024 19:05:42 Signature : f94ba7e6d8453e848385616c14917e7b62eb60af *************************************************************************** |
![]() | u_download | *************************************************************************** Librairies pour Delphi Copyright 1990-2024 Patrick Prémartin under AGPL 3.0 license. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *************************************************************************** This repository contains functions, procedures and classes to use in Delphi projects (console, VCL, FireMonkey and others). It's my "everything reuseable things" toolbox. The units to be used in your projects can be found in the "src" folder. Some features are explained on my blog or have been coded live on Twitch. Examples of use in the form of VCL or FireMonkey projects are available in the "samples" subfolder. *************************************************************************** Author(s) : Patrick PREMARTIN Site : https://developpeur-pascal.fr/librairies-publiques.html Project site : https://github.com/DeveloppeurPascal/librairies *************************************************************************** File last update : 28/05/2024 12:19:15 Signature : 630170f29491a7b7c73b302d6a5dfed7ba5e2aad *************************************************************************** |