c Match3Game Unit
Package: Bidioo
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Name | Description | |
---|---|---|
![]() | TDestroyedCell | Classe representing a destroyed cell |
![]() | TDestroyedCellsList | List of current destroyed cells |
![]() | TcadMatch3Game |
Name | Description | |
---|---|---|
![]() | TMatch3Direction | Directions used to fill the screen after a match-3 |
![]() | TMatch3GamePhase | States of the game loop |
![]() | TSelectedLineType |
Name | Description | |
---|---|---|
![]() | TOnMatch3Event | Event used to inform the program about having a match-3 |
![]() | TOnMatch3Proc | Anonymous code used to inform the program about having a match-3 |
![]() | TOnMoveButNoMatch3Event | Event used to inform the program about moving a tile or line without having a match-3. |
![]() | TOnMoveButNoMatch3Proc | Anonymous code used to inform the program about moving a tile or line without having a match-3. |
Name | Description | |
---|---|---|
![]() | CDestroyAnimationNbFrames | Frames number for the tiles destroy animation |
![]() | CEmptyItem | ID for the "empty" item used in the game grid |
![]() | CMoveTilesAnimationNbFrames | Frames number for the tiles move when we fill the screen after having a math-3. |